(testing signal)

Tag: gamification

Focus on… In-game Economies

Arguably, nearly every game, even if it is not specifically about money, or economics, has some element of economics embedded in it, because there is nearly always a return of ‘value’ from the play decisions that players make. This article, however, looks at economic mechanics in a more literal sense, focusing on the creation and destruction of value you will commonly see in games where there is money, or other items with material value, or in gamification applications with collectable and exchangeable points, for example.
Sources and Sinks
Photo by Jeremy Bezanger on Unsplash

One NFT project believes Mars might be the top P2E destination in the metaverse

An NFT collection inspired by the red planet provides users with a virtual journey into space.Like other metaverses, this platform offers virtual experiences and environments that continue to gain momentum during the online shift triggered by the pandemic.Humans are fascinated by Mars — and building off their desire to explore space, this NFT collection is inspired by the moving red dot in the night sky.Users can experience the real Mars surface with gamification and decentralized creativity as reality and fiction merge in the metaverse.A journey into spaceThe metaverse world has been…

Focus on… Make & Break Live Events

As a tie in with the current issue of Ludogogy, we organised a number of events about Playtesting and Prototyping, starting with a panel discussion on the 14th September and culminating with a demo of Nutstarter on the 25th.

I am immensely gratefully to all the wonderful contributors to Ludogogy who participated in this tie-in event and gave generously of their time, expertise and playfulness to make this tie-in such a great event, and a useful resource into the future.

I hope you enjoy what you see below, and that you will take the time to connect with these game creators and find out more about what they do.

The panel disscussion on 14th September saw great tips and insights from (L to R, top to bottom) Andy Yeoman, Sarah Le-Fevre, Joe Slack, Laxman Murugappan, Mohsin Memon, Mihaela Danciu, Erik Agudelo, and Andrew Lau.


Review of Designing Games and Gamification for Learning

Over the last couple of weeks, a conversation started, in a games-based learning community to which I belong, about how to talk about games-based learning, to two groups of people, in particular – those who know about games and games design, but lack skills in and knowledge of, learning design and practice, and those who know about learning, but don’t yet grok how games and gamification can fit into that.

This small book by Vasilis Gkogkidis, might not contain much that is new to the average reader of Ludogogy, who is already (I am assuming) a convert to games-based learning, and has perspectives on both learning and games. However, this is not to say that it would not be useful to them.  Indeed, its very brevity, makes it ideally suited to the latter part of the conversations I have been having.