Historically players have been limited by the rules of siloed #metaverse platforms that lacked interoperability with each other.
Speculative assets like NFTs or in-game cryptocurrencies fundamentally change the dynamics of a game and the expectations of its players.
They possess an embedded level of speculative risk, with the potential for both reward and losses. Their presence in a game turns both creators and players into investors.
While it is true that there are several marketplaces for trading all sorts of NFTs, most of them are not particularly designed to trade non-fungible tokens from video games.
Some players hate them with a burning passion, and many at the very least are entirely ambivalent toward them.
I sympathise with the idea of game developers selling their characters, gear, etc. Yet this is not a specific feature made for gaming.
A token, especially for governance, should not be introduced until far into the game’s life cycle. When the game itself has proven to be fun, engaging, and supportive of its community, a token offering gains value.
In my opinion within the next few years there will be some elements of play-to-earn or play-and-earn in most games. Most of these will be blockchain-connected, but not fully running on blockchain. And basically that will be it.